Lost as a Lucasarts game. via fuckyeahlost

I always explain Pokémon as Cockfighting. I’ll have to add that bit about Charles Darwin.
This is so true.
I can’t really sum it up better than Mr. Albatross but it’s great that people are ganging up on that stupid EDGE guy because I’ve been trying to buy that damn game for the better part of a year and every time… OH! IT’S DOWN AGAIN.
Things are getting dicey in the indie games community this week. Spearheaded by fans and developers from TIGsource, the close-knit community has undertaken a parodic protest in opposition to Edge Games president Tim Langdell’s continued attempts to have games containing the word ‘edge’ taken down from Apple’s iPhone App Store. But instead of the usual online petitions and angry blog posts, the indie devs have gone several steps further: They’re calling Langdell out by changing the titles of their own games to include the word ‘edge,’ and in the process, instigating a large-scale public mockery of the CEO’s repeated transgressions against game developers.
Within just a few short days, the sardonic protest has achieved meme status, attracting hordes of notable sympathizers to its cause. As of yesterday, Canabalt and Eliss, two of the most popular games on the iPhone App Store were renamed ‘Canabedge’ and ‘Edgeliss’ by their respective developers. Polytron’s 2D/3D platformer Fez is now called ‘Fedge.‘ Even Capybara’s adorable and addictive puzzle game Critter Crunch is being re-branded as ‘Critter Credge.’
Needless to say, the whole debacle is generating an amazing sense of solidarity amongst members of the indie dev community. If you’re feeling lost on this whole issue, TIGSource has a pretty extensive article that explains the long history of Langdell’s incessant trademark bullying. We can only hope that after all of this public humiliation, Langdell will finally come to his senses and leave his parasitic ways behind.
(via tiff)
Unify is my favorite block dropping game on the iPhone. Much like Squareball, I love the simple graphics. It just came out a couple of weeks ago. My only complaint is that it is a little slow in ramping up the difficulty early on.
Breakout wins as coolest game ever.
Breakout is an arcade game developed by Atari, Inc and introduced on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. The game was ported to video game consoles and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for books, video games, and the Apple II personal computer.
Squareball is the most exhilarating game I’ve played on the iPhone. It’s Breakout gameplay meets Super Mario Brothers level design. I’m simultaneously amused and really pissed off at this game.

