EM

My name is Erik Mallinson. I draw pictures, make music, and some other stuff. I like playing the ‘ukulele, riding my scooter around Boston, and playing board games.
Follow me on Twitter (@erima) if you’re into that sort of thing. You might also check out my illustration and music studio (@gravel).
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Posts tagged design

If you look at software today, through the lens of the history of engineering, it’s certainly engineering of a sort - but it’s the kind of engineering that people without the concept of the arch did. Most software today is very much like an Egyptian pyramid with millions of bricks piled on top of each other, with no structural integrity, but just done by brute force and thousands of slaves.
Alan Kay via Jesse Grosjean

Design Zen

turdeyeblind:

Over the past year or so I’ve tried to incorporate some of my (ever so small) knowledge of Zen ideology into my design work.

My friend De posted this nice rundown the other day, and whether you’re familiar with Zen or not, these are just good design principles.


FUKINSEI
(imbalanced)
Asymmetry, odd numbers, irregularity, unevenness, imbalance is used as a denial of perfection as perfection and symmetry does not occur in nature.

KANSO
(simple)
Elimination of ornate and things of simplicity by nature expresses their truthfulness. Neat, frank and uncomplicated.

KOKOU
(austere)
Basic, weathered bare essentials that are aged and unsensuous. Evokes sternness, forbiddance, maturity and weight.

SHIZEN
(natural)
Raw, natural and unforced creativity without pretence. True naturalness is to negate the naive and accidental.

YUGEN
(subtle profound)
Suggest and not reveal layers of meaning hidden within. Invisible to the casual eye and avoiding the obvious.

DATSUZOKU
(unworldly)
Transcendence of conventional and traditional. Free from the bondage of laws and restrictions. True creativity.

SEIJAKU
(calm)
Silence and tranquility, blissful solitude. Absence of disturbance and noise from one’s mind, body and surroundings.

(via)