I ♥ my iPad. It’s been an amazing year.
(Funny that it’s on YouTube.)
via anyblair
(via chainmailformanatees)
This Apple Knowledge Base article helped get my iPhone connecting to WiFi again.
What up Boston! We’re #2 in the Apple Fan–boy Index.
via jimcloudman
I totally disagree with Cory Doctorow, whom I think is a competent and interesting creative guy. If I wanted something I could take apart, required constant tweaking, and generally prevented me from having any fun I would still be running Linux. Linux is free as in, “OMGZ I’m going to give this piece of shit away for free and go buy a lot of beer.”
Seriously. I wish I had those 3 or 4 years back.
I’ve had few issues with my MacBook Pro, the iMacs I use for work and home use, or the iPhone (or even iPods for that matter). The whole point is that it’s designed well enough that the hardware and software fades into the background and I can focus on other things, like making stuff and farting around on the internet. I don’t have to “hack it” or any shit like that.
I call bullshit on the whole “iPad is made to consume media only” response that people come up with too. I have a slew of awesome iPhone apps that make cool stuff. I follow the developers work and all that have commented seem quite excited to make creative applications for the iPad. So suck it.
I don’t have an iPad and won’t likely be buying one soon (I’m saving for our wedding!) and I in no way am saying that I have used the device. Maybe I’ll hate it. Maybe it’ll suck. But I really don’t care if it is closed or open or anything in–between if it works well and it allows me to create and consume enjoyably. None of the drum–machines, synthesizers, music apps, photo manipulation apps, or games that I’d be using if I did not have an iPhone/iPad are “open” either.
In the midst of all the iPad hype you need to hear another point of view. And no one delivers a more persuasive counter-argument than Cory Doctorow. Unsurprisingly, that argument centers around freedom, openness, fairness, consumption and waste. Paradoxically, it is just as much What We Believe In as What We Believe In.
I love how Apple placed all of their products in the first 25% of the store. It’s sort of like the concept of above the fold. Brilliant.
via patdryburgh
sidenote: I think those are the same games they sell at the Apple store now.
Breakout wins as coolest game ever.
Breakout is an arcade game developed by Atari, Inc and introduced on May 13, 1976. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. The game was ported to video game consoles and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for books, video games, and the Apple II personal computer.
…Oh shit! When you put it like that… Apple did some badass shit yesterday. via Daring Fireball
